![]() Just this, not having being made to work this way is puzzling. Once you're happy with a portion, you should be able to just lock it, so AE don't come after you and just mess with it. In AE2023, there should be a way to stop and constrain the propagation in time, other than Freezing the complete job. SO HERE'S THE WORKAROUND I USE.įirstly, "Automatic Propagation" is stupid. YES, AE WILL GETS YOU IN A UNRECOVERABLE AND INFINITE LOOP OF PROPAGATION. Just dropping name of big companies who use AE doesn't mean nobody never got the same issues too. It is infuriating, and frankly, this should be addressed seriously by Adobe. JUST READ IT.įirstly, I've been in your situation too. If you have never encountered this issue, or have no experience with the issue, then you are welcome to post a comment in a DIFFERENT thread about something else.īefore someone gets brutally murdered over this, here's how I do it. The question is not "How do we edit videos just like you?" or "What we should change about ourselves to be better editors?" ![]() The question in this thread is "How do we stop AE from going back and re-propagating every previous frame when we click literally anything in the software?" Just let me fix frame 51 and continue working. I don't want it to go back and re-do the first 50 frames (while stopping me from doing anything else) just because I spotted a mistake on frame 51. Like, all I want to do is brush the first frame, advance automatically, and then fix it when it makes a mistake, just like I would with a Track Mask or in Mocha. If you click a different window, return to After Effects and accidentally click something to get back into the window, Propagate. If you simply move the playhead to a different part (even something you have already brushed), Propagate. Then as soon as we try to click literally ANYTHING, After Effects calls timeout and forces us to wait while the Rotobrush "propagates frame of ". Some random green rectangle covering an arbitrary number of frames that isn't the entire comp appears and an arrow somewhere in the middle of it points either left or right (I guess it flips a coin or something). We select the rotobrush and work on a frame. This is what is happening: We double click the layer in our comp so it opens up the layer panel. I have been researching this issue for a few days now, and it seems like there are just a few people in this unlucky "club" while everyone else just spews random useless suggestions on how to fix some alternate issue they made up in their head. This is a png with alpha ready for compositing.This is true. It should be good enough starting point for SD, probably too soft for HD, depending on how it fits into the composition. Sound effects are very important and often overlooked also small things like camera shake, smoke particles may help "sell" the composite more like sound FXĪnyways, you can clean up the image, upscale, antialias and blur the alpha channel edges. They vary from poor to almost realistic with lights, smoke They can be done with various particle generators and plugins. Computer generated ones tend to look fake, unless that's the "look" you're going for. You probably don't need After Effects for this.įor explosions, it's probably better to composite stock footage using real explosions. Most use keyframes, but there are other ways through expressions. In general terms, for animation, like budwzr said - it doesn't really matter what program you use. You really have to be more specific in what you want to do, there could be 1000's of ways to do this. It depends what you are going for or how you want to set it up. If I took a picture of one would that be better? You'll probably want a little theme music. You'll probably want to prerender the helmets coming together first, then you'll have a single track to do the shatter effect. This is all done along the timeline, and you'll probably need one track for the left helmet, and one track for the right, and use "track motion", or whatever AE calls it. ![]() To crash the helmets, you use the Shatter effect, and that gets keyframed too. ![]() You basically use keyframes to direct the activity. I don't use AE, but the principles of animation are the same no matter the software. Remember to save the "work file" separately so you can go back and use it later if needed. You need to trace the helmet in P'Shop, apply the color and insignia, flatten it, then save it with a transparent background in a. Give me some better material, and I'll make you a nice custom helmet, or else hang around and see if somebody else can do the illustration work.Īdvice: I would not use an image like in post #10, because the beaver insignia and lettering need to match with the helmet, and that helmet is "2D".
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